What is qol in lol




















Gladiator28 posted User Info: B01t. Essentially, improving a champion's quality of life is: improving their responsiveness and controls. As opposed to buffs, which usually deal with numbers, such as CD or damage, QoLs are things like removing cast time, or fixing rengar's Q so that it applies his atk speed boost.

They're more akin to technical fixes than buffs, often times. Why is it that Reality constantly ignores my imagination? It can't possibly like itself the way it is User Info: Nazgl5LordofNaz. I get the joke. Quality of life is nonexistent in this game, right? Or were you actually serious? It's hard to tell, but if that was a joke, approve. Nazgl5LordofNaz posted Yeah it was a joke. User Info: aibohphobia. B01t posted User Info: Soccerocker9.

I don't know if we currently have any plans here in the short term but I'll bring it up to people to see how they feel. I actually think the issue with Wit's End comes from it giving too much. At a glance, the item seems to be doing just fine, if not a little strong. But it isn't something you should be buying every game. Exactly like you said certain aspects can be hard to feel, but adding some AD to that would just exacerbate the problem because we would need to reduce its other effects to compensate for it, or increase its cost.

I agree Maw feels a bit weak. Part of the issue here is that it is a very narrow item MR items always will be. But also that it competes with Sterak's Gage, which has great synergy with Triforce. I haven't personally noticed this as an issue, especially with IBG as its AoE scales with Armor, so it won't be great on most ranged champions. It will always suck to be slowed, but neither should have a very high uptime unless you are playing against an Ezreal.

We can try, recently Nunu and especially Brand have been on the stronger side. But how are you defining broken here? I know you are not referring to bugs, but to their power level.

But I want to make sure we are working from the same point. Regardless this comes with time and turning. We are getting better and learning what kind of impacts our changes will have and judging their release power.

It just feels like whenever a champion is released, they're on the broken spectrum, in terms of damage mostly. Brand was way overpowered on his release. So much that literally all of his abilities received a nerf. So you get an idea how overloaded his kit was. Nunu isn't broken but still pretty strong.

It feels unfair that only his ult shield scales with HP but he can build full tank and still deal the same amount of damage as an AP malphite. I hope his kit is updated so he's forced to build at least AP items reach that level of damage. His tankiness is balanced but not his damage. Before that, when Lucian was released, he too was pretty OP. Had to be nerfed. And now, let's talk about veigar. He's supposed to be a scaling mage, but he comes online way too fast.

Scaling champions usually hit their power spikes around the 12 to 15 min mark. But veigar can start one-shotting you at the 10 minute mark if played well. It's too easy to stack with him. But in my opinion, along with his scaling, there is one more broken aspect about him. His cage.

I haven't played PC league ever and have no idea how Veigar performs there. Usually it has to do with "ease" of their use, without actually causing any number changes. Pressing "R" again to switch control to Shaco's clone is consider Quality of Life- nothing has changed, but the ease of use is much better than the control click functions they had before. Or for instance, Fiddlesticks auto targetting attacks after his drain. Sure, there's no difference in your ability or damage output, but before you had to rapidly right click a target to ensure he would target them after his drain.

Now, it issues the command for you. The other time it applies or DOES change numbers is when a skill isn't working as intended, and thus is making it difficult to use the champion correctly. Rengar's W had a delay. Warwick's ult got increased duration, not because it was a straight buff, but because the animation left him channeling beyond their suppression, thus it needed to work as the designers intended. More topics from this board Tech Support 1 Answer Main menu screen to big?

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User Info: Milkydragon Milkydragon 8 years ago 1 I've seen the term thrown out numerous times but I have yet to be able to pick up its meaning using context clues alone. Google also failed to provide the answer I was looking for. Someone please fill me in. User Info: Dota2 Dota2 8 years ago 2 sometimes the champions are just going through a rough time they need help too. User Info: angermngment angermngment 8 years ago 4 Usually quality of life changes affect how abilities work, rather than numbers changes.

User Info: iiTryhard iiTryhard 8 years ago 6 they basically just adjust the skill non-numerically until it works as they intended it to in the first place Cloud 9 NA: Oxymoron.



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